At the center of the bachelor thesis lies the software development process of an individually created, interactive VR software for PR purposes of the Trier University of Applied Sciences’ Team proTRon. The goal of the system is the visualization of the digital artifacts created during the vehicle development process for visitors of trade fairs or other events. Initially the work explains basic terms and presents applications of the different Reality concepts and corresponding hardware, more specifically HTC Vive and Microsoft HoloLens. After that it discusses the results of goal definition, risk analysis and development of requirements, which were created in tight cooperation with Team proTRon. Above all else the goal outlined by the requirements was to improve interaction, look, usability and add more excitement factors. What follows is the description of the implementation, based on the validated requirements, and the usage of supporting script libraries. The documentation is rounded out by the presentation of the test phase, including test plan and test case specification. Least but not least the finished product is showcased and usage during trade fairs as well as level of usability fulfillment is discussed.
Watch the video of the proTRon EVOLUTION VR Experience on YouTube.
Project link: https://www.hochschule-trier.de/hauptcampus/technik/projekte/protron/protron-evolution